Design

Tactile gloves and the sim assets they live in — edit glove geometry in Blender via the monty-blender addon, link each glove to a calibration profile in /sim, preview and tune mounting / weight / stiffness here.

Blender addon ↓
Pick an asset to see its physics + sim wiring

Blender addon

The actual 3D editing happens in Blender — the platform is the registry, the preview, and the property editor. Drop the addon into your Blender prefs, sign in once, and Blender gets two panels: Pull from Monty (load any asset into your current scene) and Push to Monty (export selected → upload → register in one click).

# 1. Download the addon
curl -O https://www.monty-search.com/blender/monty-blender.zip

# 2. In Blender
#    Edit → Preferences → Add-ons → Install → monty-blender.zip
#    Tick "Monty Search" to enable.
#    Set MONTY_API_KEY in the addon's preferences pane.

# 3. New "Monty" tab in the N-panel of the 3D viewport:
#    [Pull from Monty]  → list of assets, click to import
#    [Push selection]   → exports as GLB, uploads, registers asset
#    [Sync physics]     → reads custom properties (mass, friction…)
#                          → posts to /api/design/{id}